So Long, Bitbucket! (Hello, Codeberg!)

Posted on Mon 11 May 2026 in News

Long time, no news post, huh? I wish it was better news, but...

Back in April 2025, Atlassian made several changes to the Bitbucket free plan that affected this project, namely removing the Downloads section for free workspaces. This was upsetting at the time, but I adopted a wait-and-see attitude about it at the time because I honestly hadn't heard anything about it from the retro console community. I figured those of you who had an interest in the project were either savvy enough to generate your own fab files, or used one of the pre-shared projects on PCBWay or OSH Park.

Now, I could upgrade to a paid plan and get these features back, but it has become pretty clear to me that Atlassian and I really don't share the same page these days. Some indicators of this are things like like laying people off to focus on AI and planning to charge for using self-hosted pipeline runners.

With this in mind, I've spent the last couple of weeks looking at alternatives. I know GitHub is really popular, but Microsoft is even worse about focusing on maximizing profits using AI than Atlassian is, so they're out. Even GitLab has AI tooling baked into their platform now. Eventually I settled on Codeberg for these reasons:

  • Codeberg e.V. is non-profit organization that appears to be truly committed to maintaining open source projects without directly trying to profit from them.
  • While there seems to be plenty of AI stuff hosted there, there is no AI tooling integrated with the Codeberg platform. That means no risk of my stuff being used to train AI.
  • "Free" appears to actually free with Codeberg. That includes no charges for running CI/CD pipeline runners hosted on my own infrastructure.

I will be working to move this site and the associated project repositories to their new home over the next month or so. My current plan is to fully decommission all of the Bitbucket components by June 30, 2026, after which the link you followed to get here will be dead. This should hopefully be a fairly simple lift-and-shift, but I expect it will take me some time to learn the new CI/CD pipeline tooling.

New home URLs (not live yet, but soon):

Project page: https://taylor-madeak.codeberg.page Project repo: https://codeberg.org/taylor-madeak/oshw-snes-controller-pcb